Helper methods
getBuilding
Allows you to get a reference to a building linked to the processor by its name.
js
const turret = getBuilding("cyclone1");
// ...
INFO
Values returned from getBuilding
are always assumed to be constant, this allows the compiler to optimize the code by treating constants created that way as aliases.
getVar
Allows you to access symbols or variables that are not available through the namespaces.
js
const building = getBuilding("container1");
const customSymbol = getVar("@awesome-mod-symbol");
const value = sensor(customSymbol, building);
// do somthing after
WARNING
Values returned by getVar
will always be treated as mutable, which means that a constant bound to it won't be aliased:
js
const foo = getVar("@foo");
always produces:
mlog
set foo:1:6 @foo
end
concat
Concatenates a list of constant literal values.
js
const name = "example";
// works with normal arguments
const before = concat("before_", name);
// works with tagged template strings
const after = concat`after_${name}`;
asm
Inlines mlog code (can be used with variables and expressions)
js
const turret = getBuilding("cyclone1");
let first = 10;
let second = 0.2;
// raw use of radar
asm`radar player enemy any distance ${turret} 1 radarResult`;
// temporary values should work too
asm`op mul foo ${first + second} 2`;
print(getVar("radarResult"));
print(getVar("foo"));
printFlush();